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Autore Topic: My first rig in maya  (Letto 628 volte)

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vitorlobo

My first rig in maya
« inserita:: Ottobre 17, 2009, 15:37 »
My experimental first rig in maya......seen :

<a href="http://www.youtube.com/watch?v=Z0I6ikbCr7w" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Z0I6ikbCr7w</a>


comments please  *bo *bo
« Ultima modifica: Ottobre 18, 2009, 02:03 da NeoX »
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NeoX

Re: My first rig in maya
« Risposta #1 inserita:: Ottobre 18, 2009, 00:01 »
Hi vitorlobo,
is a finished work or a Work In Progress?
This section is for questions about the technical setup.... but no problem I understand your difficulties with the Italian, will move the discussion where you want *ay

I'm not a rigger but the solutions used in your work seems very good, congratulations!

P.s: I'm sorry if my English is not always correct  *ah
« Ultima modifica: Ottobre 18, 2009, 00:01 da NeoX »
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"....Building the future and keeping the past alive are one and the same thing...."

vitorlobo

Re: My first rig in maya
« Risposta #2 inserita:: Ottobre 18, 2009, 01:58 »
It is a concluded work of rigging. Actually, I posted with the intention of showing the techniques that I used for the rig. If I posted in the wrong place, please me correct:)

 *bo
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karnak

Re: My first rig in maya
« Risposta #3 inserita:: Ottobre 18, 2009, 12:36 »
Quite common features for all the body (no particulars innovations), anyway a good standard setup in my opinion!
Instead, the main lack I think is the facial setup part. Too few features for giving a good expressivity to the character.
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vitorlobo

Re: My first rig in maya
« Risposta #4 inserita:: Ottobre 18, 2009, 12:58 »
Is right. But for the first rigging, I arrived to a satisfactory result. However, the part of the facial rigging, I am still reading a little of Jason Osipa's book (stop staring), and some python script to create, to organize a GUI better. One day I arrive there...

 :D :D
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karnak

Re: My first rig in maya
« Risposta #5 inserita:: Ottobre 18, 2009, 15:03 »
I know that book, but I never read it.  :)
So, you are definitely studying to become a pro in rigging stuff! Great!

Did you follow any "cg school" in your country? (if there are any)
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vitorlobo

Re: My first rig in maya
« Risposta #6 inserita:: Ottobre 18, 2009, 18:05 »
There is a training center here : http://www.melies.com.br/ , however, i'm never did for lack of money  *ac more, up to here, I'm learning studying alone ....   *ao
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karnak

Re: My first rig in maya
« Risposta #7 inserita:: Ottobre 18, 2009, 19:02 »
Self-education is pretty common in this field I think  :)
Really nice works in that training center, in many aspects I think that you in Brazil can learn more than we can here in Italy!
(and probably spending less money)
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vitorlobo

Re: My first rig in
« Risposta #8 inserita:: Ottobre 18, 2009, 19:46 »
Good, the 1 year-old course in the melies, costs 16 thousand reais (Brazilian coin) that would give about 7 thousand euros and in dollars more or less . I study 3d alone to years.... if will take a course today, would leave Brazil.

In Brazil, course of 3d with quality, is SUPER something new. Besides, in my conception, the only course here that it is worthwhile, it is it of the melies. I say that, because I know the owners and where they studied... in spite of never to have done.

Leaning that with the diversity that the internet has today as didactic material, it is much more accessible to learn something nowadays. To years ago, it was much more difficult than today. Where not there was zbrush and other more technological resources, didn't exist...

Inclusive, I write and I speak English to a lot of help of translators and dictionaries (it is a lot of willpower to learn)

I always learned alone... and it is clear, asking A LOT in forums, and every type of possible chat....

 *bo :D

« Ultima modifica: Ottobre 18, 2009, 19:52 da vitorlobo »
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giordi

Re:My first rig in maya
« Risposta #9 inserita:: Novembre 02, 2009, 18:22 »
ok it's a good rig only few little things that u can fix ok :
-i m used to put the pivot of the foot controll on the heel , i think that's is better!
- Why don't u create some attribute that can controll the single bone of reverse foot? this will give more freedom to the animator
- Do the same for the finger , try to create an attribute that controll every single bone of the finger not only the full rolling .
- I love the heart in the eyes!
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